Hegemony As Process? The Communication of Ideology in Video Games and Its Effects

نویسنده

  • Jan-Niklas Meier
چکیده

Since its release, America’s Army (MOVES Institute 2002) has been quoted as a primary representation of how video games can function not only as a medium of pure entertainment, but also as a means of transport and reproduction of lifeworld elements and hegemonic culture (Dyer-Whiteford et al. 2007, 101; Galloway 2006, 76; Bogost 2007, 75-80). As Luhmann already establishes, the subject matter of television and literature, including that of video games (Juul 2011, 121), integrate familiar details of the real world, “(...) gerade wenn die Geschichte als fiktiv erzählt wird, [darf] nicht schlechthin alles fiktiv sein.” (Luhmann 1996, 99) In this instance the argument remains that these details appear not only as objects or interactions, but also as a form of ideology that reproduces existing hegemonic structures. Central to this argumentation is the question of how video games communicate ideological constructs to the recipient, highlighting the phenomenon of systemic communication. Kept in mind for this proposed abstract should be the genre of strategy games and the game mechanisms and structures that pertain to it, to build up a theoretical concept for the analysis of further games of the genre. In a first step it is necessary to establish a definition of ideology and its reflection in products of contemporary society, the second step should be an exemplary analysis of the strategy game Age of Empires II (Ensemble Studios 1999) to determine certain ideological structures which can be found on different tiers of the game. The third and final step focuses on the aspect of systemic communication and develops a model to illustrate the communication between game and user, considering that this process is central for the transfer of ideological constructs. The argument presented here should furthermore emphasize that ideologies are not always intended be integrated into games, like the example of America's Army shows, and make a case for a more critical reading of video games. It has been proven multiple times in former publications, that video games are indeed embedded in political, social and economical conditions. Focal in this case are the theories of Gramsci (2012, § 49) who accredits all objects of lifeworld ideological elements. According to Gramsci and later Hall (1982, 66) as well, ideologies first and foremost embody paradigms, those which each culture uses in a certain way to classify the world. Therefore a special kind of meaning and reality is produced, extending Luhmann's observation to real-world links in relation to fictional media, because they,

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Video games to rehabilitate and improve the cognitive skills of people with cognitive impairment: A special perspective to cognitive health in the elderly

Video games are the most modern and sophisticated form of media in the present, which attracts millions of children and adults worldwide. The various effects of different types of video games on the psychological characteristics of gamers have been studied over the years. The serious effects of these games on cognitive and emotional characteristics such as memory, concentration, visual-motor sk...

متن کامل

Parental Mediation of Children’s Video Game Experiences: Iranian Parents’ Strategies of Mediation

Despite tremendous popularity of video games, there have been concerns about their detrimental effects on children. The game rating systems were developed to assist parents in monitoring their children’s gaming experiences. This paper explores how parents in Iran, as a society without established media rating systems, control their children’s gaming experiences. Mixed methods of semi-structured...

متن کامل

The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

متن کامل

The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

متن کامل

حمایت نظام حقوق مالکیت فکری از حقوق بازی‌باز کنشگردر بازی‌های رایانه‌ای

Nowadays video games are fast becoming one of the most popular media of choice. For more than thirty years now video games are amongst us. At the start being a new form of entertainment for the youth only, in no time it has grown into a medium enjoyed and used for various purposes by consumers of all ages. The global market for video games is still expected to grow substantially in the upcoming...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2015